Thursday, 11 October 2007

Unreal Matinee Sequence


The task was to produce an Unreal Tournament 2004 map that could incorporate a three minute video to show off what was in the map. To begin with I tried to think about what theme I would use in order to get some consistency. With careful consideration and plenty of research into the available static meshes in Unreal Ed 3.0. I decided to go with a power station theme.

With the theme set I began creating the Unreal map. The map consists of four rooms:

· One room that has a computer console and pipes to represent the some of the inner workings of the power station.

· A larger room that has the electricity nodes and power generators with computer consoles and pipes that help show the workings of the power station.

· A computer room that has computers, cables and power boxes to show the control station of the power station.

· A small but high room filled with gas cylinders, sandbags, and shelves. This room is basically the storage area of the power station.

All rooms had adequate lighting with the main room having emitters to represent smoke and electricity sparks.

When the room was completed I could begin with making the three minute video. To begin with I thought about what would make a good matinee sequence. I thought that plenty of camera stills and a little movement around the map would create a good matinee sequence. Also by using plenty of the features and such as look at target, camera fade and camera shake I think achieved this.

Thursday, 4 October 2007

Machinema Presentation


The task of the first week was to produce a group presentation on Machinima. Working as a group we discussed what had to be produced for each part of the presentation.

My part of the presentation was to look into who produced and created the machinema video The Infiltrators. By using the internet as a source I was able to find a name and conduct some background information on the creator.